Choose Skills by Your Current Bottleneck
The best skills are the ones that turn more stamina into money before the next bill comes due. In Bills Must Be Paid, a fixed upgrade order fails because the problem changes as stronger Piggies, higher bills, and new hammers arrive.
Read the desk after a normal run. Did you run out of targets, stamina, damage, or income? Spend on that specific weakness instead of buying the stat with the flashiest number.
| What you see | Best skill focus | What to avoid for now |
|---|---|---|
| The desk is empty but stamina remains | Starting Piggies, spawn rate, target-creation effects | Attack speed and damage |
| The desk is crowded with surviving Piggies | Base damage, critical stats, collateral damage, better hammer | More spawn rate |
| Stamina ends with killable Piggies still present | Maximum stamina, stamina efficiency, restoration | Extra starting Piggies |
| Piggies die reliably but bills outpace income | Loot, luck, value bonuses, Midas-style effects | Small combat upgrades |
| One durable Piggy absorbs most of the run | Damage breakpoint, crit damage, hammer replacement | General speed or spawn upgrades |
Do not make decisions from one lucky jackpot. Watch two or more ordinary runs before committing to an expensive node. A lucky payout can disguise a build that is actually wasting stamina or leaving targets alive.
The practical goal is a stable loop:
- A Piggy is usually available to hit.
- Current Piggies die in a reasonable number of swings.
- Stamina lasts long enough to use those targets.
- The resulting cash protects the next required payment.
Once all four are true, you can invest for scaling instead of merely surviving.

Best Early and Mid-Run Skill Priorities
Damage is usually the safest early investment because it reduces the hits required to destroy opening Piggies. Fewer hits means less stamina spent per target, which improves both combat efficiency and income.
Attack speed can feel powerful immediately, but it is often a trap at the start of a cycle. If there are only a few Piggies on the desk, faster swings simply leave your hammer waiting for the next spawn. Buy speed after you can consistently destroy the targets already appearing.
| Stage | Main objective | Strong choices | Lower-priority choices |
|---|---|---|---|
| Opening runs | Clear basic Piggies efficiently | Base damage, a useful stamina upgrade | Heavy attack speed investment |
| Target shortage | Keep the desk populated | Starting Piggies, spawn rate, chaining effects | More raw damage |
| HP wall | Break tougher Piggies before stamina expires | Damage, crit chance, crit damage, hammer stats | More targets |
| Stable farming | Increase kills and payout value | Radius, collateral effects, speed, loot | Minor defensive upgrades |
| Late scaling | Convert reliable clears into bill-paying income | Luck, loot multipliers, high-value effects | Combat nodes that change no breakpoints |
A dependable default path is:
- Buy enough damage to prevent early Piggies from consuming most of a run.
- Add stamina if useful targets remain when the run ends.
- Add starting Piggies or spawn rate only when the desk becomes empty.
- Pick radius, collateral damage, or speed after several targets can stay available.
- Shift toward loot and luck once destruction is consistent.
Treat that as a diagnostic sequence, not a mandatory shopping list. For example, skip stamina if a single high-health Piggy is consuming the entire run; that is a damage issue first.
Match Hammers and Combat Skills
Hammers are trade-off packages rather than automatic upgrades. Their combinations of damage, speed, critical chance, and hit radius should match the targets causing trouble in your current cycle.
A wider, faster hammer gains value when several weaker Piggies are available at once. A stronger or more critical-focused hammer is more useful when a high-health target is blocking the desk and draining your stamina.
| Situation | Hammer or skill direction | Why it works |
|---|---|---|
| Many weak Piggies on the desk | Radius, attack speed, collateral effects | More swings can connect with more targets |
| A single valuable target needs many hits | Damage, crit chance, crit damage | Improves the chance of removing the blocker |
| Piggies die quickly but you miss opportunities | Moderate speed and larger hit radius | Makes each swing easier to convert into kills |
| New Piggy tier creates a health wall | Stronger hammer or direct damage breakpoint | Reduces excessive hits per target |
| The desk empties before stamina does | Keep current hammer; improve target supply | A weapon upgrade does not solve missing targets |
Buy a new hammer when it directly fixes a clear breakpoint: a new Piggy tier takes too many hits, your current weapon cannot clear a crowded desk, or the new attributes support the skills you already own.
Delay the purchase when it would consume the cash needed for the next bill. Several cheaper skill nodes can sometimes solve the problem more safely than a large weapon purchase. If your current hammer already clears the desk, target availability or payout value may be the actual bottleneck.
Attack speed becomes excellent when most Piggies die quickly, the desk remains populated, and your stamina can support the extra swings. Stop adding speed if you regularly wait for targets, lose accuracy, exhaust stamina much earlier, or still cannot finish the toughest Piggy.

Income, Bills, and Permanent Progression
Combat power only matters if it produces enough money to pay the bill. Before buying a major skill, separate required bill money from upgrade money. If you have $600 and the next bill costs $450, your real spending budget is $150.
Loot and luck skills are multipliers, so they work best after the core smashing loop is stable. They are weak if you destroy too few Piggies for their extra drops and bonus value to matter.
| Priority | Choose it when | Delay it when |
|---|---|---|
| Damage | Targets take too many swings | Current Piggies already die quickly |
| Stamina | Runs end with useful targets left | The desk becomes empty first |
| Spawn and starting Piggies | You have stamina but no targets | Durable Piggies fill the desk |
| Loot and luck | You clear reliably but income is behind | Your build cannot finish enough targets |
| Bill-payment perks | The deadline is creating pressure | You already have a secure reserve |
| Permanent rings and bracelets | A bankruptcy reset will strengthen future cycles | You can still make meaningful current-run progress |
After paying a bill, compare perk options against the next cycle rather than choosing blindly. Income and stamina effects tend to be dependable when a run is under pressure. Damage is stronger against durable Piggies, while luck becomes more valuable in high-volume farming builds.
Bankruptcy is also part of progression. Current-run hammers, skill-tree progress, cash, and other temporary upgrades can disappear, while permanent progression such as rings and bracelets helps the next cycle begin stronger. Reset when future bills have clearly outgrown the build instead of spending every remaining dollar chasing an unlikely recovery.
For completion-focused players, avoid a final reset too early. Additional skill-tree branches can appear after later bill progression, including content associated with King Piggy. If the Maxed Out achievement does not unlock after purchasing every visible node, continue the bill sequence and inspect the tree again.
FAQ
What are the Bills Must Be Paid best skills for a new player?
Start with enough base damage to clear opening Piggies efficiently. Add stamina if targets remain when the run ends, then add starting Piggies or spawn rate only if the desk empties while stamina remains.
Should I buy attack speed early?
Usually not. Attack speed is valuable only when the desk stays populated and your current hits already destroy Piggies quickly. Early speed can waste stamina when there are too few targets or too much health to chew through.
When should I choose loot and luck skills?
Choose them after your build kills consistently and you need more income for rising bills. Loot bonuses cannot compensate for a build that leaves most available Piggies unbroken.
When is a new hammer worth buying?
Buy a hammer when its damage, radius, speed, or critical stats solve a visible problem and you can still cover the next bill. Delay it if cheaper skill nodes fix the issue or target availability is the real weakness.
Why is Maxed Out still locked after I bought every visible skill?
More branches may unlock after further bill progression. Keep playing through later content, check the skill tree after paying additional bills, and finish revealed late-game branches before resetting.



